# Basic Paint
Utilizes a three-layer system: base coat, metallic flakes, and a clear top coat.
## Inputs
### Base Coat
#### Color
Specifies the base color of the paint.
Variation of base colors
#### Metallic
Controls the metallic appearance of the base paint coat.
Metallic from 0.0 to 1.0
#### Specular Tint
Adjusts the tint of the specular highlights.
From white to orange
#### Roughness
Controls the roughness of the base paint coat.
Roughness from 0.0 to 1.0
### Flakes Coat
#### Tint
Sets the color of the flakes tint in the paint. Since the flakes are embedded inside the base coat, the color of the base coat will influence the flake tint.
Variation of flake tints
#### Scale
Adjusts the size of the flakes.
Scale from 250.0 to 5000.0
#### Density
Controls the density of the flakes.
Density from 0.0 to 1.0
#### Variation
This parameter determines the extent to which flake orientation deviates from the surface normal. A value of 0.0 means minimal deviation, aligning flakes closely with the surface. Higher values intensify the flake effect, making it more pronounced.
Variation from 0.0 to 0.1
#### Roughness
Specifies the roughness of the flakes.
Roughness from 0.0 to 1.0
#### Absorption
Specifies the degree of light absorbed by the pigment before it is reflected off the flakes.
Absorption from 1.0 to 5.0
#### Weight
This multiplier scales the reflection intensity received by the flakes.
Weight from 0.0 to 1.0
### Clear Coat
#### Color
Specifies the color of the clear coat layer.
Color from black to white
#### Roughness
Controls the roughness of the clear coat layer.
Roughness from 0.0 to 1.0
## Outputs
### Shader
Standard shader output.