# Flex Paint Has the same three layers (base coat, metallic flakes, and a clear top coat) with the added *flex*-ibility of a custom falloff color. my alt text ## Inputs ### Base Coat #### Color Specifies the base color of the paint.
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Variation of base colors
#### Falloff Color Specifies the color seen at glacing angles.
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Variation of falloff colors
#### Metallic Controls the metallic appearance of the base paint coat.
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Metallic from 0.0 to 1.0
#### Roughness Controls the roughness of the base paint coat.
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Roughness from 0.0 to 1.0
#### Curve Factor The curve factor determines how quickly the falloff color fades. A lower value means a smoother transition from the base pigment color to the falloff color, while at 1.0, it's just the falloff color.
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Curve Factor from 0.0 to 1.0
#### Use Subtractive Color Mixing Uses the Kubelka-Munk model to simulate subtractive color mixing.
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Subtractive color mixing off and on
#### Pigment Scatter ```{note} Only works when **Subtractive Color Mixing** is enabled. ``` Controls how much the light is scatters within the base layer pigment.
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Pigment Scatter from 0.0 to 1.0
#### Pigment IOR ```{note} Only works when **Subtractive Color Mixing** is enabled. ``` The refractive index of the internal medium. Typically in the range of 1.33 and 1.5 (water and oil respectivly).
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Pigment IOR from 1.33 to 2.0
### Flakes Coat #### Tint Sets the color of the flakes tint in the paint. Since the flakes are embedded inside the base coat, the color of the base coat will influence the flake tint.
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Variation of flake tints
#### Scale Adjusts the size of the flakes.
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Scale from 250.0 to 5000.0
#### Density Controls the density of the flakes.
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Density from 0.0 to 1.0
#### Variation This parameter determines the extent to which flake orientation deviates from the surface normal. A value of 0.0 means minimal deviation, aligning flakes closely with the surface. Higher values intensify the flake effect, making it more pronounced.
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Variation from 0.0 to 0.1
#### Roughness Specifies the roughness of the flakes.
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Roughness from 0.0 to 1.0
#### Absorption Specifies the degree of light absorbed by the pigment before it is reflected off the flakes.
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Absorption from 1.0 to 5.0
#### Weight This multiplier scales the reflection intensity received by the flakes.
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Weight from 0.0 to 1.0
### Clear Coat #### Color Specifies the color of the clear coat layer.
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Color from black to white
#### Roughness Controls the roughness of the clear coat layer.
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Roughness from 0.0 to 1.0
## Outputs ### Shader Standard shader output.