# Chameleon Paint w. Opaque Flakes Has the same three layers (base coat, metallic flakes, and a clear top coat) where the metallic flakes are coated in a thinfilm. This shader was designed to simulate ChromaFlair pigments. It's comprised of highly reflective aluminium flakes that are coated with a thin layer of magnesium fluoride, which is embedded in an extremely thin layer of chromium. my alt text ## Inputs ### Base Coat #### Color Specifies the base color of the paint.
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Variation of base colors
#### Metallic Controls the metallic appearance of the base paint coat.
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Metallic from 0.0 to 1.0
#### Specular Tint Adjusts the tint of the specular highlights.
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From white to orange
#### Roughness Controls the roughness of the base paint coat.
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Roughness from 0.0 to 1.0
### Flakes Coat #### Scale Adjusts the size of the flakes.
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Scale from 250.0 to 5000.0
#### Density Controls the density of the flakes.
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Density from 0.0 to 1.0
#### Variation This parameter determines the extent to which flake orientation deviates from the surface normal. A value of 0.0 means minimal deviation, aligning flakes closely with the surface. Higher values intensify the flake effect, making it more pronounced.
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Variation from 0.0 to 0.3
#### Roughness Specifies the roughness of the flakes.
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Roughness from 0.0 to 1.0
#### Absorption Specifies the degree of light absorbed by the pigment before it is reflected off the flakes.
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Absorption from 1.0 to 5.0, with a red base coat
#### Weight This multiplier scales the reflection intensity received by the flakes.
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Weight from 0.0 to 1.0
### Flakes Film #### IOR and Thickness
Film IOR from 1.0 to 3.0
Film thickness from 0.0nm to 800.0nm
### Clear Coat #### Color Specifies the color of the clear coat layer.
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Color from black to white
#### Roughness Controls the roughness of the clear coat layer.
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Roughness from 0.0 to 1.0
## Outputs ### Shader Standard shader output.