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Contents:

  • Installation
    • Installing The RexHue Asset Library
    • Adding Your Own Presets
  • Materials
    • Car Paint
      • Basic Paint
        • Inputs
          • Base Coat
            • Color
            • Metallic
            • Specular Tint
            • Roughness
          • Flakes Coat
            • Tint
            • Scale
            • Density
            • Variation
            • Roughness
            • Absorption
            • Weight
          • Clear Coat
            • Color
            • Roughness
        • Outputs
          • Shader
      • Flex Paint
        • Inputs
          • Base Coat
            • Color
            • Falloff Color
            • Metallic
            • Roughness
            • Curve Factor
            • Use Subtractive Color Mixing
            • Pigment Scatter
            • Pigment IOR
          • Flakes Coat
            • Tint
            • Scale
            • Density
            • Variation
            • Roughness
            • Absorption
            • Weight
          • Clear Coat
            • Color
            • Roughness
        • Outputs
          • Shader
      • Chameleon Paint w. Opaque Flakes
        • Inputs
          • Base Coat
            • Color
            • Metallic
            • Specular Tint
            • Roughness
          • Flakes Coat
            • Scale
            • Density
            • Variation
            • Roughness
            • Absorption
            • Weight
          • Flakes Film
            • IOR and Thickness
          • Clear Coat
            • Color
            • Roughness
        • Outputs
          • Shader
      • Chameleon Paint w. Transparent Flakes
        • Inputs
          • Base Coat
            • Color
            • Metallic
            • Specular Tint
            • Roughness
          • Flakes Coat
            • Scale
            • Density
            • Variation
            • Roughness
            • Absorption
            • Weight
          • Flakes Film
            • IOR and Thickness
            • Variance
          • Clear Coat
            • Color
            • Roughness
        • Outputs
          • Shader
    • Pearloid
      • Inputs
        • Base
          • Color
          • Roughness
          • Transmission Weight
          • IOR
        • Flakes
          • Weight
          • Density
          • Tint
          • Scale
          • Randomness
          • Grain Scale
          • Roughness
          • Absorption
          • Seed
        • Flake Depth
          • Intensity
          • Threshold
        • Flake Normal
          • Distance
          • Roughness
          • Variation
        • Pearlescence
          • Weight
          • Thickness (nm)
          • IOR
        • Diffraction
          • Weight
          • Spread
          • Tangent
        • Coat
          • Weight
          • Roughness
          • Tint
      • Outputs
        • Shader
  • Shaders
    • Diffraction
    • Dispersion
    • Pearlescence
  • Textures
    • Scraches
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