Chameleon Paint w. Transparent Flakes

Has the same three layers (base coat, flakes, and a clear top coat), where the flakes are transparent and coated with a thinfilm.

This shader was designed to simulate pearlescent mica flakes, which are commonly found in car-paint and makeup. These where historically made up of crushed up nacre (Mother of Pearl). Since the flakes are transparent, light can refract through dozens to hundreds of thinfilm layers. This results in brighter reflections, in comparison to the opaque version, and creates interesting effects when the base coat color is changed.

my alt text

Inputs

Base Coat

Color

Specifies the base color of the paint.

my alt text
Variation of base colors

Metallic

Controls the metallic appearance of the base paint coat.

my alt text
Metallic from 0.0 to 1.0

Specular Tint

Adjusts the tint of the specular highlights.

my alt text
From white to orange

Roughness

Controls the roughness of the base paint coat.

my alt text
Roughness from 0.0 to 1.0

Flakes Coat

Scale

Adjusts the size of the flakes.

my alt text
Scale from 250.0 to 5000.0

Density

Controls the density of the flakes.

my alt text
Density from 0.0 to 1.0

Variation

This parameter determines the extent to which flake orientation deviates from the surface normal. A value of 0.0 means minimal deviation, aligning flakes closely with the surface. Higher values intensify the flake effect, making it more pronounced.

my alt text
Variation from 0.0 to 0.3

Roughness

Specifies the roughness of the flakes.

my alt text
Roughness from 0.0 to 1.0

Absorption

Specifies the degree of light absorbed by the pigment before it is reflected off the flakes.

my alt text
Absorption from 1.0 to 5.0, with a red base coat

Weight

This multiplier scales the reflection intensity received by the flakes.

my alt text
Weight from 0.0 to 1.0

Flakes Film

IOR and Thickness

Film IOR from 1.0 to 3.0
Film thickness from 0.0nm to 800.0nm

Variance

Controls the variance of the flake film thickness. Lower values are dull and desaturated, higher values are bright and saturated.

my alt text
Variance from 0.0 to 50.0

Clear Coat

Color

Specifies the color of the clear coat layer.

my alt text
Color from black to white

Roughness

Controls the roughness of the clear coat layer.

my alt text
Roughness from 0.0 to 1.0

Outputs

Shader

Standard shader output.