Basic Paint

Utilizes a three-layer system: base coat, metallic flakes, and a clear top coat.

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Inputs

Base Coat

Color

Specifies the base color of the paint.

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Variation of base colors

Metallic

Controls the metallic appearance of the base paint coat.

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Metallic from 0.0 to 1.0

Specular Tint

Adjusts the tint of the specular highlights.

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From white to orange

Roughness

Controls the roughness of the base paint coat.

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Roughness from 0.0 to 1.0

Flakes Coat

Tint

Sets the color of the flakes tint in the paint. Since the flakes are embedded inside the base coat, the color of the base coat will influence the flake tint.

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Variation of flake tints

Scale

Adjusts the size of the flakes.

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Scale from 250.0 to 5000.0

Density

Controls the density of the flakes.

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Density from 0.0 to 1.0

Variation

This parameter determines the extent to which flake orientation deviates from the surface normal. A value of 0.0 means minimal deviation, aligning flakes closely with the surface. Higher values intensify the flake effect, making it more pronounced.

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Variation from 0.0 to 0.1

Roughness

Specifies the roughness of the flakes.

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Roughness from 0.0 to 1.0

Absorption

Specifies the degree of light absorbed by the pigment before it is reflected off the flakes.

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Absorption from 1.0 to 5.0

Weight

This multiplier scales the reflection intensity received by the flakes.

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Weight from 0.0 to 1.0

Clear Coat

Color

Specifies the color of the clear coat layer.

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Color from black to white

Roughness

Controls the roughness of the clear coat layer.

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Roughness from 0.0 to 1.0

Outputs

Shader

Standard shader output.