Flex Paint
Has the same three layers (base coat, metallic flakes, and a clear top coat) with the added flex-ibility of a custom falloff color.
Inputs
Base Coat
Color
Specifies the base color of the paint.
Falloff Color
Specifies the color seen at glacing angles.
Metallic
Controls the metallic appearance of the base paint coat.
Roughness
Controls the roughness of the base paint coat.
Curve Factor
The curve factor determines how quickly the falloff color fades. A lower value means a smoother transition from the base pigment color to the falloff color, while at 1.0, it’s just the falloff color.
Use Subtractive Color Mixing
Uses the Kubelka-Munk model to simulate subtractive color mixing.
Pigment Scatter
Note
Only works when Subtractive Color Mixing is enabled.
Controls how much the light is scatters within the base layer pigment.
Pigment IOR
Note
Only works when Subtractive Color Mixing is enabled.
The refractive index of the internal medium. Typically in the range of 1.33 and 1.5 (water and oil respectivly).
Flakes Coat
Tint
Sets the color of the flakes tint in the paint. Since the flakes are embedded inside the base coat, the color of the base coat will influence the flake tint.
Scale
Adjusts the size of the flakes.
Density
Controls the density of the flakes.
Variation
This parameter determines the extent to which flake orientation deviates from the surface normal. A value of 0.0 means minimal deviation, aligning flakes closely with the surface. Higher values intensify the flake effect, making it more pronounced.
Roughness
Specifies the roughness of the flakes.
Absorption
Specifies the degree of light absorbed by the pigment before it is reflected off the flakes.
Weight
This multiplier scales the reflection intensity received by the flakes.
Clear Coat
Color
Specifies the color of the clear coat layer.
Roughness
Controls the roughness of the clear coat layer.
Outputs
Shader
Standard shader output.