Chameleon Paint w. Opaque Flakes
Has the same three layers (base coat, metallic flakes, and a clear top coat) where the metallic flakes are coated in a thinfilm.
This shader was designed to simulate ChromaFlair pigments. It’s comprised of highly reflective aluminium flakes that are coated with a thin layer of magnesium fluoride, which is embedded in an extremely thin layer of chromium.
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Inputs
Base Coat
Color
Specifies the base color of the paint.
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Metallic
Controls the metallic appearance of the base paint coat.
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Specular Tint
Adjusts the tint of the specular highlights.
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Roughness
Controls the roughness of the base paint coat.
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Flakes Coat
Scale
Adjusts the size of the flakes.
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Density
Controls the density of the flakes.
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Variation
This parameter determines the extent to which flake orientation deviates from the surface normal. A value of 0.0 means minimal deviation, aligning flakes closely with the surface. Higher values intensify the flake effect, making it more pronounced.
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Roughness
Specifies the roughness of the flakes.
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Absorption
Specifies the degree of light absorbed by the pigment before it is reflected off the flakes.
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Weight
This multiplier scales the reflection intensity received by the flakes.
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Flakes Film
IOR and Thickness
Clear Coat
Color
Specifies the color of the clear coat layer.
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Roughness
Controls the roughness of the clear coat layer.
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Outputs
Shader
Standard shader output.