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This page is under construction.

Pearloid

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Pearloid is a type of synthetic material (celluloid plastic) designed to mimic the appearance of mother of pearl. It’s often used in making musical instruments and decorative items, to give a lustrous iridescent finish.

Inputs

Base

Color

Specifies the base color.

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Variation of base colors

Roughness

Controls the roughness of the base layer.

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Roughness from 0.0 to 1.0

Transmission Weight

Controls the Transmission Weight of the base layer.

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Transmission Weight from 0.0 to 1.0

IOR

Controls the Index of Refraction of the base layer.

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IOR from 1.0 to 4.0

Flakes

Weight

This multiplier scales the reflection intensity received by the celluloid flakes.

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Weight from 0.0 to 1.0

Density

Controls the density of the celluloid flakes.

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Density from 0.0 to 1.0

Tint

Sets the color of the flakes tint in the paint.

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Variation of flake tints

Scale

Adjusts the size of the flakes.

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Scale from 3.0 to 60.0

Randomness

The randomness of the flake shape.

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Randomness from 0.0 to 1.0

Grain Scale

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Roughness

Specifies the roughness of the flakes.

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Roughness from 0.0 to 1.0

Absorption

Specifies the degree of light absorbed by the pigment before it is reflected off the flakes.

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Absorption from 0.0 to 2.0<

Seed

Flake Depth

Intensity

Controls the intensity of the depth seperation between flakes. At 0.0, all flakes have the same depth. At 1.0, flakes will have a large difference in depth.

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Depth Intensity from 0.0 to 1.0

Threshold

Controls the depth at which flakes start to appear.

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Depth Threshold from 0.0 to 1.0

Flake Normal

Distance

Multiplier for the height value to control the overall distance.

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Normal Distance from 0.0 to 0.64

Roughness

Controls the normal map roughness.

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Normal Distance from 0.0 to 1.0

Variation

This parameter determines the extent to which flake orientation deviates from the surface normal. A value of 0.0 means minimal deviation, aligning flakes closely with the surface. Higher values intensify the flake effect, making it more pronounced.

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Normal Variation from 0.0 to 0.2

Pearlescence

Weight

Adjusts the intensity of the pearlescent effect.

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Pearlescence Weight from 0.0 to 1.0

Thickness (nm)

Controls the thickness (nanometers) of the thinfilm layers.

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Thickness from 450nm to 650nm

IOR

Diffraction

Weight

Controls the intensity of the diffraction effect.

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Diffraction Weight from 0.0 to 1.0

Spread

Adjusts the spread of the diffraction effect.

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Diffraction Spread from 0.0 to 10.0

Tangent

Sets the tangent mapping for diffraction effects.

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UVmap, Y, Z

Coat

Weight

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Roughness

Controls the roughness of the clear coat layer.

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Roughness from 0.0 to 1.0

Tint

Specifies the tint of the clear coat layer.

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Variation of tint colors

Outputs

Shader

Standard shader output.